The major differences are that there is no limitation on what kinds of actions can be taken in this round (in Third Edition, you only had one action in the surprise round) and, in keeping with Fifth Edition’s attempts to streamline the game, the entire thing has been wrapped up into the first round of combat. If this seems familiar to some players, it’s because this is very similar to how the surprise round worked back in Third Edition. A member of a group can be surprised even if the other members aren’t. If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. If neither side tries to be stealthy, they automatically notice each other. The DM determines who might be surprised. The following excerpt page 189 explains how it works: Instead, surprise is covered in chapter 9, “Combat”. In fact, all conditions appear in Appendix A: “Conditions” in the Player’s Handbook, and a brief glance at that section will reveal that surprised isn’t there. Many players erroneously call surprised a condition. Let’s start with a very common misconception.
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